Hold Monster¶
Level5SchoolEnchantment
Level 5 · Enchantment
- Casting time: Action
- Range: 90 feet
- Components: V, S, M (a straight piece of iron)
- Duration: Concentration, up to 1 minute
- Classes: Bard, Sorcerer, Warlock, Wizard
- Saving throw: Wisdom
Spell effect¶
Choose a creature that you can see within range.
The target must succeed on a Wisdom saving throw or have the Paralyzed condition for the duration.
At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.
Using a Higher-Level Spell Slot¶
You can target one additional creature for each spell slot level above 5.
Source¶
Player’s Handbook (2024) — Wizards of the Coast.
All spells · By level · By class
Printed core rules¶
Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 284¶
Open the original rulebook — PDF page 284 — source PDF is not included in this player reference.