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Hold Monster

Level5SchoolEnchantment

Level 5 · Enchantment

  • Casting time: Action
  • Range: 90 feet
  • Components: V, S, M (a straight piece of iron)
  • Duration: Concentration, up to 1 minute
  • Classes: Bard, Sorcerer, Warlock, Wizard
  • Saving throw: Wisdom

Spell effect

Choose a creature that you can see within range.

The target must succeed on a Wisdom saving throw or have the Paralyzed condition for the duration.

At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.

Using a Higher-Level Spell Slot

You can target one additional creature for each spell slot level above 5.

Source

Player’s Handbook (2024) — Wizards of the Coast.

All spells · By level · By class

Printed core rules

Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 284

Open the original rulebook — PDF page 284 — source PDF is not included in this player reference.