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Hypnotic Pattern

Level3SchoolIllusion

Level 3 · Illusion

  • Casting time: Action
  • Range: 120 feet
  • Components: S, M (a pinch of confetti)
  • Duration: Concentration, up to 1 minute
  • Classes: Bard, Sorcerer, Warlock, Wizard
  • Saving throw: Wisdom

Spell effect

You create a twisting pattern of colors in a 30-foot Cube within range.

The pattern appears for a moment and vanishes.

Each creature in the area who can see the pattern must succeed on a Wisdom saving throw or have the Charmed condition for the duration.

While Charmed, the creature has the Incapacitated condition and a Speed of 0.

The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.

Source

Player’s Handbook (2024) — Wizards of the Coast.

All spells · By level · By class

Printed core rules

Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 286

Open the original rulebook — PDF page 286 — source PDF is not included in this player reference.