Skip to content

Ice Knife

Level1SchoolConjuration

Level 1 · Conjuration

  • Casting time: Action
  • Range: 60 feet
  • Components: S, M (a drop of water or a piece of ice)
  • Duration: Instantaneous
  • Classes: Druid, Sorcerer, Wizard
  • Damage type: Piercing

Spell effect

You create a shard of ice and fling it at one creature within range.

Make a ranged spell attack against the target.

On a hit, the target takes 1d10 Piercing damage.

Hit or miss, the shard then explodes.

The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 Cold damage.

Using a Higher-Level Spell Slot

The Cold damage increases by 1d6 for each spell slot level above 1.

Source

Player’s Handbook (2024) — Wizards of the Coast.

All spells · By level · By class

Printed core rules

Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 286

Open the original rulebook — PDF page 286 — source PDF is not included in this player reference.