Ice Knife¶
Level 1 · Conjuration
- Casting time: Action
- Range: 60 feet
- Components: S, M (a drop of water or a piece of ice)
- Duration: Instantaneous
- Classes: Druid, Sorcerer, Wizard
- Damage type: Piercing
Spell effect¶
You create a shard of ice and fling it at one creature within range.
Make a ranged spell attack against the target.
On a hit, the target takes 1d10 Piercing damage.
Hit or miss, the shard then explodes.
The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 Cold damage.
Using a Higher-Level Spell Slot¶
The Cold damage increases by 1d6 for each spell slot level above 1.
Source¶
Player’s Handbook (2024) — Wizards of the Coast.
All spells · By level · By class
Printed core rules¶
Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 286¶
Open the original rulebook — PDF page 286 — source PDF is not included in this player reference.