Ice Storm¶
Level 4 · Evocation
- Casting time: Action
- Range: 300 feet
- Components: V, S, M (a mitten)
- Duration: Instantaneous
- Classes: Druid, Sorcerer, Wizard
- Saving throw: Dexterity
- Damage type: Bludgeoning
Spell effect¶
Hail falls in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range.
Each creature in the Cylinder makes a Dexterity saving throw.
A creature takes 2d10 Bludgeoning damage and 4d6 Cold damage on a failed save or half as much damage on a successful one.
Hailstones turn ground in the Cylinder into Difficult Terrain until the end of your next turn.
Using a Higher-Level Spell Slot¶
The Bludgeoning damage increases by 1d10 for each spell slot level above 4.
Source¶
Player’s Handbook (2024) — Wizards of the Coast.
All spells · By level · By class
Printed core rules¶
Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 286¶
Open the original rulebook — PDF page 286 — source PDF is not included in this player reference.