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Ice Storm

Level4SchoolEvocation

Level 4 · Evocation

  • Casting time: Action
  • Range: 300 feet
  • Components: V, S, M (a mitten)
  • Duration: Instantaneous
  • Classes: Druid, Sorcerer, Wizard
  • Saving throw: Dexterity
  • Damage type: Bludgeoning

Spell effect

Hail falls in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range.

Each creature in the Cylinder makes a Dexterity saving throw.

A creature takes 2d10 Bludgeoning damage and 4d6 Cold damage on a failed save or half as much damage on a successful one.

Hailstones turn ground in the Cylinder into Difficult Terrain until the end of your next turn.

Using a Higher-Level Spell Slot

The Bludgeoning damage increases by 1d10 for each spell slot level above 4.

Source

Player’s Handbook (2024) — Wizards of the Coast.

All spells · By level · By class

Printed core rules

Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 286

Open the original rulebook — PDF page 286 — source PDF is not included in this player reference.