Incendiary Cloud¶
Level 8 · Conjuration
- Casting time: Action
- Range: 150 feet
- Components: V, S
- Duration: Concentration, up to 1 minute
- Classes: Druid, Sorcerer, Wizard
- Saving throw: Dexterity
- Damage type: Fire
Spell effect¶
A swirling cloud of embers and smoke fills a 20-foot-radius Sphere centered on a point within range.
The cloud’s area is Heavily Obscured.
It lasts for the duration or until a strong wind (like that created by Gust of Wind ) disperses it.
When the cloud appears, each creature in it makes a Dexterity saving throw, taking 10d8 Fire damage on a failed save or half as much damage on a successful one.
A creature must also make this save when the Sphere moves into its space and when it enters the Sphere or ends its turn there.
A creature makes this save only once per turn.
The cloud moves 10 feet away from you in a direction you choose at the start of each of your turns.
Source¶
Player’s Handbook (2024) — Wizards of the Coast.
All spells · By level · By class
Printed core rules¶
Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 287¶
Open the original rulebook — PDF page 287 — source PDF is not included in this player reference.