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Incendiary Cloud

Level8SchoolConjuration

Level 8 · Conjuration

  • Casting time: Action
  • Range: 150 feet
  • Components: V, S
  • Duration: Concentration, up to 1 minute
  • Classes: Druid, Sorcerer, Wizard
  • Saving throw: Dexterity
  • Damage type: Fire

Spell effect

A swirling cloud of embers and smoke fills a 20-foot-radius Sphere centered on a point within range.

The cloud’s area is Heavily Obscured.

It lasts for the duration or until a strong wind (like that created by Gust of Wind ) disperses it.

When the cloud appears, each creature in it makes a Dexterity saving throw, taking 10d8 Fire damage on a failed save or half as much damage on a successful one.

A creature must also make this save when the Sphere moves into its space and when it enters the Sphere or ends its turn there.

A creature makes this save only once per turn.

The cloud moves 10 feet away from you in a direction you choose at the start of each of your turns.

Source

Player’s Handbook (2024) — Wizards of the Coast.

All spells · By level · By class

Printed core rules

Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 287

Open the original rulebook — PDF page 287 — source PDF is not included in this player reference.