Inflict Wounds¶
Level1SchoolNecromancy
Level 1 · Necromancy
- Casting time: Action
- Range: Touch
- Components: V, S
- Duration: Instantaneous
- Classes: Cleric
- Saving throw: Constitution
- Damage type: Necrotic
Spell effect¶
A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one.
Using a Higher-Level Spell Slot¶
The damage increases by 1d10 for each spell slot level above 1.
Source¶
Player’s Handbook (2024) — Wizards of the Coast.
All spells · By level · By class
Printed core rules¶
Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 287¶
Open the original rulebook — PDF page 287 — source PDF is not included in this player reference.