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Inflict Wounds

Level1SchoolNecromancy

Level 1 · Necromancy

  • Casting time: Action
  • Range: Touch
  • Components: V, S
  • Duration: Instantaneous
  • Classes: Cleric
  • Saving throw: Constitution
  • Damage type: Necrotic

Spell effect

A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one.

Using a Higher-Level Spell Slot

The damage increases by 1d10 for each spell slot level above 1.

Source

Player’s Handbook (2024) — Wizards of the Coast.

All spells · By level · By class

Printed core rules

Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 287

Open the original rulebook — PDF page 287 — source PDF is not included in this player reference.