Lightning Arrow¶
Level 3 · Transmutation
- Casting time: Bonus Action, which you take immediately after hitting or missing a target with a ranged attack using a weapon
- Range: Self
- Components: V, S
- Duration: Instantaneous
- Classes: Ranger
- Damage type: Lightning
Spell effect¶
As your attack hits or misses the target, the weapon or ammunition you’re using transforms into a lightning bolt.
Instead of taking any damage or other effects from the attack, the target takes 4d8 Lightning damage on a hit or half as much damage on a miss.
Each creature within 10 feet of the target then makes a Dexterity saving throw, taking 2d8 Lightning damage on a failed save or half as much damage on a successful one.
The weapon or ammunition then returns to its normal form.
Using a Higher-Level Spell Slot¶
The damage for both effects of the spell increases by 1d8 for each spell slot level above 3.
Source¶
Player’s Handbook (2024) — Wizards of the Coast.
All spells · By level · By class
Printed core rules¶
Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 291¶
Open the original rulebook — PDF page 291 — source PDF is not included in this player reference.