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Lightning Arrow

Level3SchoolTransmutation

Level 3 · Transmutation

  • Casting time: Bonus Action, which you take immediately after hitting or missing a target with a ranged attack using a weapon
  • Range: Self
  • Components: V, S
  • Duration: Instantaneous
  • Classes: Ranger
  • Damage type: Lightning

Spell effect

As your attack hits or misses the target, the weapon or ammunition you’re using transforms into a lightning bolt.

Instead of taking any damage or other effects from the attack, the target takes 4d8 Lightning damage on a hit or half as much damage on a miss.

Each creature within 10 feet of the target then makes a Dexterity saving throw, taking 2d8 Lightning damage on a failed save or half as much damage on a successful one.

The weapon or ammunition then returns to its normal form.

Using a Higher-Level Spell Slot

The damage for both effects of the spell increases by 1d8 for each spell slot level above 3.

Source

Player’s Handbook (2024) — Wizards of the Coast.

All spells · By level · By class

Printed core rules

Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 291

Open the original rulebook — PDF page 291 — source PDF is not included in this player reference.