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Magic Weapon

Level2SchoolTransmutation

Level 2 · Transmutation

  • Casting time: Bonus Action
  • Range: Touch
  • Components: V, S
  • Duration: 1 hour
  • Classes: Paladin, Ranger, Sorcerer, Wizard

Spell effect

You touch a nonmagical weapon.

Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.

The spell ends early if you cast it again.

Using a Higher-Level Spell Slot

The bonus increases to +2 with a level 3–5 spell slot.

The bonus increases to +3 with a level 6+ spell slot.

Source

Player’s Handbook (2024) — Wizards of the Coast.

All spells · By level · By class

Printed core rules

Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 294

Open the original rulebook — PDF page 294 — source PDF is not included in this player reference.