Magic Weapon¶
Level2SchoolTransmutation
Level 2 · Transmutation
- Casting time: Bonus Action
- Range: Touch
- Components: V, S
- Duration: 1 hour
- Classes: Paladin, Ranger, Sorcerer, Wizard
Spell effect¶
You touch a nonmagical weapon.
Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.
The spell ends early if you cast it again.
Using a Higher-Level Spell Slot¶
The bonus increases to +2 with a level 3–5 spell slot.
The bonus increases to +3 with a level 6+ spell slot.
Source¶
Player’s Handbook (2024) — Wizards of the Coast.
All spells · By level · By class
Printed core rules¶
Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 294¶
Open the original rulebook — PDF page 294 — source PDF is not included in this player reference.