Meteor Swarm¶
Level 9 · Evocation
- Casting time: Action
- Range: 1 mile
- Components: V, S
- Duration: Instantaneous
- Classes: Sorcerer, Wizard
- Saving throw: Dexterity
- Damage type: Fire
Spell effect¶
Blazing orbs of fire plummet to the ground at four different points you can see within range.
Each creature in a 40-foot-radius Sphere centered on each of those points makes a Dexterity saving throw.
A creature takes 20d6 Fire damage and 20d6 Bludgeoning damage on a failed save or half as much damage on a successful one.
A creature in the area of more than one fiery Sphere is affected only once.
A nonmagical object that isn’t being worn or carried also takes the damage if it’s in the spell’s area, and the object starts burning if it’s flammable.
Source¶
Player’s Handbook (2024) — Wizards of the Coast.
All spells · By level · By class
Printed core rules¶
Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 297¶
Open the original rulebook — PDF page 297 — source PDF is not included in this player reference.