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Meteor Swarm

Level9SchoolEvocation

Level 9 · Evocation

  • Casting time: Action
  • Range: 1 mile
  • Components: V, S
  • Duration: Instantaneous
  • Classes: Sorcerer, Wizard
  • Saving throw: Dexterity
  • Damage type: Fire

Spell effect

Blazing orbs of fire plummet to the ground at four different points you can see within range.

Each creature in a 40-foot-radius Sphere centered on each of those points makes a Dexterity saving throw.

A creature takes 20d6 Fire damage and 20d6 Bludgeoning damage on a failed save or half as much damage on a successful one.

A creature in the area of more than one fiery Sphere is affected only once.

A nonmagical object that isn’t being worn or carried also takes the damage if it’s in the spell’s area, and the object starts burning if it’s flammable.

Source

Player’s Handbook (2024) — Wizards of the Coast.

All spells · By level · By class

Printed core rules

Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 297

Open the original rulebook — PDF page 297 — source PDF is not included in this player reference.