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Mind Sliver

Level0SchoolEnchantment

Cantrip · Enchantment

  • Casting time: Action
  • Range: 60 feet
  • Components: V
  • Duration: 1 round
  • Classes: Sorcerer, Warlock, Wizard
  • Saving throw: Intelligence
  • Damage type: Psychic

Spell effect

You try to temporarily sliver the mind of one creature you can see within range.

The target must succeed on an Intelligence saving throw or take 1d6 Psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.

Cantrip Upgrade

The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6).

Source

Player’s Handbook (2024) — Wizards of the Coast.

All spells · By level · By class

Printed core rules

Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 297

Open the original rulebook — PDF page 297 — source PDF is not included in this player reference.