Mislead¶
Level 5 · Illusion
- Casting time: Action
- Range: Self
- Components: S
- Duration: Concentration, up to 1 hour
- Classes: Bard, Warlock, Wizard
Spell effect¶
You gain the Invisible condition at the same time that an illusory double of you appears where you are standing.
The double lasts for the duration, but the invisibility ends immediately after you make an attack roll, deal damage, or cast a spell.
As a Magic action, you can move the illusory double up to twice your Speed and make it gesture, speak, and behave in whatever way you choose.
It is intangible and invulnerable.
You can see through its eyes and hear through its ears as if you were located where it is.
Source¶
Player’s Handbook (2024) — Wizards of the Coast.
All spells · By level · By class
Printed core rules¶
Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 298¶
Open the original rulebook — PDF page 298 — source PDF is not included in this player reference.