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Phantom Steed

Level3SchoolIllusion

Level 3 · Illusion

  • Casting time: 1 minute or Ritual
  • Range: 30 feet
  • Components: V, S
  • Duration: 1 hour
  • Classes: Wizard

Spell effect

A Large, quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range.

You decide the creature’s appearance, and it is equipped with a saddle, bit, and bridle.

Any of the equipment created by the spell vanishes in a puff of smoke if it is carried more than 10 feet away from the steed.

For the duration, you or a creature you choose can ride the steed.

The steed uses the Riding Horse stat block, except it has a Speed of 100 feet and can travel 13 miles in an hour.

When the spell ends, the steed gradually fades, giving the rider 1 minute to dismount.

The spell ends early if the steed takes any damage.

Source

Player’s Handbook (2024) — Wizards of the Coast.

All spells · By level · By class

Printed core rules

Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 303

Open the original rulebook — PDF page 303 — source PDF is not included in this player reference.