Phantom Steed¶
Level 3 · Illusion
- Casting time: 1 minute or Ritual
- Range: 30 feet
- Components: V, S
- Duration: 1 hour
- Classes: Wizard
Spell effect¶
A Large, quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range.
You decide the creature’s appearance, and it is equipped with a saddle, bit, and bridle.
Any of the equipment created by the spell vanishes in a puff of smoke if it is carried more than 10 feet away from the steed.
For the duration, you or a creature you choose can ride the steed.
The steed uses the Riding Horse stat block, except it has a Speed of 100 feet and can travel 13 miles in an hour.
When the spell ends, the steed gradually fades, giving the rider 1 minute to dismount.
The spell ends early if the steed takes any damage.
Source¶
Player’s Handbook (2024) — Wizards of the Coast.
All spells · By level · By class
Printed core rules¶
Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 303¶
Open the original rulebook — PDF page 303 — source PDF is not included in this player reference.