Plane Shift¶
Level 7 · Conjuration
- Casting time: Action
- Range: Touch
- Components: V, S, M (a forked, metal rod worth 250+ GP and attuned to a plane of existence)
- Duration: Instantaneous
- Classes: Cleric, Druid, Sorcerer, Warlock, Wizard
Spell effect¶
You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence.
You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination, as determined by the DM.
Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle.
If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.
Source¶
Player’s Handbook (2024) — Wizards of the Coast.
All spells · By level · By class
Printed core rules¶
Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 304¶
Open the original rulebook — PDF page 304 — source PDF is not included in this player reference.