Skip to content

Plant Growth

Level3SchoolTransmutation

Level 3 · Transmutation

  • Casting time: Action (Overgrowth) or 8 hours (Enrichment)
  • Range: 150 feet
  • Components: V, S
  • Duration: Instantaneous
  • Classes: Bard, Druid, Ranger

Spell effect

This spell channels vitality into plants.

The casting time you use determines whether the spell has the Overgrowth or the Enrichment effect below.

Overgrowth.

Choose a point within range.

All normal plants in a 100-foot-radius Sphere centered on that point become thick and overgrown.

A creature moving through that area must spend 4 feet of movement for every 1 foot it moves.

You can exclude one or more areas of any size within the spell’s area from being affected.

Enrichment.

All plants in a half-mile radius centered on a point within range become enriched for 365 days.

The plants yield twice the normal amount of food when harvested.

They can benefit from only one Plant Growth per year.

Source

Player’s Handbook (2024) — Wizards of the Coast.

All spells · By level · By class

Printed core rules

Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 304

Open the original rulebook — PDF page 304 — source PDF is not included in this player reference.

PDF page 305

Open the original rulebook — PDF page 305 — source PDF is not included in this player reference.