Produce Flame¶
Cantrip · Conjuration
- Casting time: Bonus Action
- Range: Self
- Components: V, S
- Duration: 10 minutes
- Classes: Druid
- Damage type: Fire
Spell effect¶
A flickering flame appears in your hand and remains there for the duration.
While there, the flame emits no heat and ignites nothing, and it sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet.
The spell ends if you cast it again.
Until the spell ends, you can take a Magic action to hurl fire at a creature or an object within 60 feet of you.
Make a ranged spell attack.
On a hit, the target takes 1d8 Fire damage.
Cantrip Upgrade¶
The damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8).
Source¶
Player’s Handbook (2024) — Wizards of the Coast.
All spells · By level · By class
Printed core rules¶
Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 307¶
Open the original rulebook — PDF page 307 — source PDF is not included in this player reference.
PDF page 308¶
Open the original rulebook — PDF page 308 — source PDF is not included in this player reference.