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Produce Flame

Level0SchoolConjuration

Cantrip · Conjuration

  • Casting time: Bonus Action
  • Range: Self
  • Components: V, S
  • Duration: 10 minutes
  • Classes: Druid
  • Damage type: Fire

Spell effect

A flickering flame appears in your hand and remains there for the duration.

While there, the flame emits no heat and ignites nothing, and it sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet.

The spell ends if you cast it again.

Until the spell ends, you can take a Magic action to hurl fire at a creature or an object within 60 feet of you.

Make a ranged spell attack.

On a hit, the target takes 1d8 Fire damage.

Cantrip Upgrade

The damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8).

Source

Player’s Handbook (2024) — Wizards of the Coast.

All spells · By level · By class

Printed core rules

Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 307

Open the original rulebook — PDF page 307 — source PDF is not included in this player reference.

PDF page 308

Open the original rulebook — PDF page 308 — source PDF is not included in this player reference.