Skip to content

Ray of Enfeeblement

Level2SchoolNecromancy

Level 2 · Necromancy

  • Casting time: Action
  • Range: 60 feet
  • Components: V, S
  • Duration: Concentration, up to 1 minute
  • Classes: Warlock, Wizard
  • Saving throw: Constitution

Spell effect

A beam of enervating energy shoots from you toward a creature within range.

The target must make a Constitution saving throw.

On a successful save, the target has Disadvantage on the next attack roll it makes until the start of your next turn.

On a failed save, the target has Disadvantage on Strength-based D20 Tests for the duration.

During that time, it also subtracts 1d8 from all its damage rolls.

The target repeats the save at the end of each of its turns, ending the spell on a success.

Source

Player’s Handbook (2024) — Wizards of the Coast.

All spells · By level · By class

Printed core rules

Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 310

Open the original rulebook — PDF page 310 — source PDF is not included in this player reference.