Ray of Sickness¶
Level1SchoolNecromancy
Level 1 · Necromancy
- Casting time: Action
- Range: 60 feet
- Components: V, S
- Duration: Instantaneous
- Classes: Sorcerer, Wizard
- Damage type: Poison
Spell effect¶
You shoot a greenish ray at a creature within range.
Make a ranged spell attack against the target.
On a hit, the target takes 2d8 Poison damage and has the Poisoned condition until the end of your next turn.
Using a Higher-Level Spell Slot¶
The damage increases by 1d8 for each spell slot level above 1.
Source¶
Player’s Handbook (2024) — Wizards of the Coast.
All spells · By level · By class
Printed core rules¶
Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 310¶
Open the original rulebook — PDF page 310 — source PDF is not included in this player reference.