Reverse Gravity¶
Level 7 · Transmutation
- Casting time: Action
- Range: 100 feet
- Components: V, S, M (a lodestone and iron filings)
- Duration: Concentration, up to 1 minute
- Classes: Druid, Sorcerer, Wizard
- Saving throw: Dexterity
Spell effect¶
This spell reverses gravity in a 50-foot-radius, 100- foot high Cylinder centered on a point within range.
All creatures and objects in that area that aren’t anchored to the ground fall upward and reach the top of the Cylinder.
A creature can make a Dexterity saving throw to grab a fixed object it can reach, thus avoiding the fall upward.
If a ceiling or an anchored object is encountered in this upward fall, creatures and objects strike it just as they would during a downward fall.
If an affected creature or object reaches the Cylinder’s top without striking anything, it hovers there for the duration.
When the spell ends, affected objects and creatures fall downward.
Source¶
Player’s Handbook (2024) — Wizards of the Coast.
All spells · By level · By class
Printed core rules¶
Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 311¶
Open the original rulebook — PDF page 311 — source PDF is not included in this player reference.