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Searing Smite

Level1SchoolEvocation

Level 1 · Evocation

  • Casting time: Bonus Action, which you take immediately after hitting a target with a Melee weapon or an Unarmed Strike
  • Range: Self
  • Components: V
  • Duration: 1 minute
  • Classes: Paladin
  • Saving throw: Constitution
  • Damage type: Fire

Spell effect

As you hit the target, it takes an extra 1d6 Fire damage from the attack.

At the start of each of its turns until the spell ends, the target takes 1d6 Fire damage and then makes a Constitution saving throw.

On a failed save, the spell continues.

On a successful save, the spell ends.

Using a Higher-Level Spell Slot

All the damage increases by 1d6 for each spell slot level above 1.

Source

Player’s Handbook (2024) — Wizards of the Coast.

All spells · By level · By class

Printed core rules

Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 313

Open the original rulebook — PDF page 313 — source PDF is not included in this player reference.