Shillelagh¶
Cantrip · Transmutation
- Casting time: Bonus Action
- Range: Self
- Components: V, S, M (mistletoe)
- Duration: 1 minute
- Classes: Druid
- Damage type: Bludgeoning or Force
Spell effect¶
A Club or Quarterstaff you are holding is imbued with nature’s power.
For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon’s damage die becomes a d8.
If the attack deals damage, it can be Force damage or the weapon’s normal damage type (your choice).
The spell ends early if you cast it again or if you let go of the weapon.
Cantrip Upgrade¶
The damage die changes when you reach levels 5 (d10), 11 (d12), and 17 (2d6).
Source¶
Player’s Handbook (2024) — Wizards of the Coast.
All spells · By level · By class
Printed core rules¶
Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 315¶
Open the original rulebook — PDF page 315 — source PDF is not included in this player reference.