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Spiritual Weapon

Level2SchoolEvocation

Level 2 · Evocation

  • Casting time: Bonus Action
  • Range: 60 feet
  • Components: V, S
  • Duration: Concentration, up to 1 minute
  • Classes: Cleric
  • Damage type: Force

Spell effect

You create a floating, spectral force that resembles a weapon of your choice and lasts for the duration.

The force appears within range in a space of your choice, and you can immediately make one melee spell attack against one creature within 5 feet of the force.

On a hit, the target takes Force damage equal to 1d8 plus your spellcasting ability modifier.

As a Bonus Action on your later turns, you can move the force up to 20 feet and repeat the attack against a creature within 5 feet of it.

Using a Higher-Level Spell Slot

The damage increases by 1d8 for every slot level above 2.

Source

Player’s Handbook (2024) — Wizards of the Coast.

All spells · By level · By class

Printed core rules

Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 318

Open the original rulebook — PDF page 318 — source PDF is not included in this player reference.

PDF page 319

Open the original rulebook — PDF page 319 — source PDF is not included in this player reference.