Spiritual Weapon¶
Level 2 · Evocation
- Casting time: Bonus Action
- Range: 60 feet
- Components: V, S
- Duration: Concentration, up to 1 minute
- Classes: Cleric
- Damage type: Force
Spell effect¶
You create a floating, spectral force that resembles a weapon of your choice and lasts for the duration.
The force appears within range in a space of your choice, and you can immediately make one melee spell attack against one creature within 5 feet of the force.
On a hit, the target takes Force damage equal to 1d8 plus your spellcasting ability modifier.
As a Bonus Action on your later turns, you can move the force up to 20 feet and repeat the attack against a creature within 5 feet of it.
Using a Higher-Level Spell Slot¶
The damage increases by 1d8 for every slot level above 2.
Source¶
Player’s Handbook (2024) — Wizards of the Coast.
All spells · By level · By class
Printed core rules¶
Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 318¶
Open the original rulebook — PDF page 318 — source PDF is not included in this player reference.
PDF page 319¶
Open the original rulebook — PDF page 319 — source PDF is not included in this player reference.