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Staggering Smite

Level4SchoolEnchantment

Level 4 · Enchantment

  • Casting time: Bonus Action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike
  • Range: Self
  • Components: V
  • Duration: Instantaneous
  • Classes: Paladin
  • Saving throw: Wisdom
  • Damage type: Psychic

Spell effect

The target takes an extra 4d6 Psychic damage from the attack, and the target must succeed on a Wisdom saving throw or have the Stunned condition until the end of your next turn.

Using a Higher-Level Spell Slot

The extra damage increases by 1d6 for each spell slot level above 4.

Source

Player’s Handbook (2024) — Wizards of the Coast.

All spells · By level · By class

Printed core rules

Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 319

Open the original rulebook — PDF page 319 — source PDF is not included in this player reference.