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Summon Celestial

Level5SchoolConjuration

Level 5 · Conjuration

  • Casting time: Action
  • Range: 90 feet
  • Components: V, S, M (a reliquary worth 500+ GP)
  • Duration: Concentration, up to 1 hour
  • Classes: Cleric, Paladin

Spell effect

You call forth a Celestial spirit.

It manifests in an angelic form in an unoccupied space that you can see within range and uses the Celestial Spirit stat block.

When you cast the spell, choose Avenger or Defender.

Your choice determines certain details in its stat block.

The creature disappears when it drops to 0 Hit Points or when the spell ends.

The creature is an ally to you and your allies.

In combat, the creature shares your Initiative count, but it takes its turn immediately after yours.

It obeys your verbal commands (no action required by you).

If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.

Using a Higher-Level Spell Slot

Use the spell slot’s level for the spell’s level in the stat block.

Source

Player’s Handbook (2024) — Wizards of the Coast.

All spells · By level · By class

Printed core rules

Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 322

Open the original rulebook — PDF page 322 — source PDF is not included in this player reference.

PDF page 323

Open the original rulebook — PDF page 323 — source PDF is not included in this player reference.