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Sunbeam

Level6SchoolEvocation

Level 6 · Evocation

  • Casting time: Action
  • Range: Self
  • Components: V, S, M (a magnifying glass)
  • Duration: Concentration, up to 1 minute
  • Classes: Cleric, Druid, Sorcerer, Wizard
  • Saving throw: Constitution
  • Damage type: Radiant

Spell effect

You launch a sunbeam in a 5-foot-wide, 60-foot-long Line.

Each creature in the Line makes a Constitution saving throw.

On a failed save, a creature takes 6d8 Radiant damage and has the Blinded condition until the start of your next turn.

On a successful save, it takes half as much damage only.

Until the spell ends, you can take a Magic action to create a new Line of radiance.

For the duration, a mote of brilliant radiance shines above you.

It sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet.

This light is sunlight.

Source

Player’s Handbook (2024) — Wizards of the Coast.

All spells · By level · By class

Printed core rules

Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 328

Open the original rulebook — PDF page 328 — source PDF is not included in this player reference.