Sunbeam¶
Level 6 · Evocation
- Casting time: Action
- Range: Self
- Components: V, S, M (a magnifying glass)
- Duration: Concentration, up to 1 minute
- Classes: Cleric, Druid, Sorcerer, Wizard
- Saving throw: Constitution
- Damage type: Radiant
Spell effect¶
You launch a sunbeam in a 5-foot-wide, 60-foot-long Line.
Each creature in the Line makes a Constitution saving throw.
On a failed save, a creature takes 6d8 Radiant damage and has the Blinded condition until the start of your next turn.
On a successful save, it takes half as much damage only.
Until the spell ends, you can take a Magic action to create a new Line of radiance.
For the duration, a mote of brilliant radiance shines above you.
It sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet.
This light is sunlight.
Source¶
Player’s Handbook (2024) — Wizards of the Coast.
All spells · By level · By class
Printed core rules¶
Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 328¶
Open the original rulebook — PDF page 328 — source PDF is not included in this player reference.