Swift Quiver¶
Level 5 · Transmutation
- Casting time: Bonus Action
- Range: Self
- Components: V, S, M (a Quiver worth 1+ GP)
- Duration: Concentration, up to 1 minute
- Classes: Ranger
Spell effect¶
When you cast the spell and as a Bonus Action until it ends, you can make two attacks with a weapon that fires Arrows or Bolts, such as a Longbow or a Light Crossbow.
The spell magically creates the ammunition needed for each attack.
Each Arrow or Bolt created by the spell deals damage like a nonmagical piece of ammunition of its kind and disintegrates immediately after it hits or misses.
Source¶
Player’s Handbook (2024) — Wizards of the Coast.
All spells · By level · By class
Printed core rules¶
Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 328¶
Open the original rulebook — PDF page 328 — source PDF is not included in this player reference.