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Swift Quiver

Level5SchoolTransmutation

Level 5 · Transmutation

  • Casting time: Bonus Action
  • Range: Self
  • Components: V, S, M (a Quiver worth 1+ GP)
  • Duration: Concentration, up to 1 minute
  • Classes: Ranger

Spell effect

When you cast the spell and as a Bonus Action until it ends, you can make two attacks with a weapon that fires Arrows or Bolts, such as a Longbow or a Light Crossbow.

The spell magically creates the ammunition needed for each attack.

Each Arrow or Bolt created by the spell deals damage like a nonmagical piece of ammunition of its kind and disintegrates immediately after it hits or misses.

Source

Player’s Handbook (2024) — Wizards of the Coast.

All spells · By level · By class

Printed core rules

Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 328

Open the original rulebook — PDF page 328 — source PDF is not included in this player reference.