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Thunderwave

Level1SchoolEvocation

Level 1 · Evocation

  • Casting time: Action
  • Range: Self
  • Components: V, S
  • Duration: Instantaneous
  • Classes: Bard, Druid, Sorcerer, Wizard
  • Saving throw: Constitution
  • Damage type: Thunder

Spell effect

You unleash a wave of thunderous energy.

Each creature in a 15-foot Cube originating from you makes a Constitution saving throw.

On a failed save, a creature takes 2d8 Thunder damage and is pushed 10 feet away from you.

On a successful save, a creature takes half as much damage only.

In addition, unsecured objects that are entirely within the Cube are pushed 10 feet away from you, and a thunderous boom is audible within 300 feet.

Using a Higher-Level Spell Slot

The damage increases by 1d8 for each spell slot level above 1.

Source

Player’s Handbook (2024) — Wizards of the Coast.

All spells · By level · By class

Printed core rules

Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 333

Open the original rulebook — PDF page 333 — source PDF is not included in this player reference.