Thunderwave¶
Level 1 · Evocation
- Casting time: Action
- Range: Self
- Components: V, S
- Duration: Instantaneous
- Classes: Bard, Druid, Sorcerer, Wizard
- Saving throw: Constitution
- Damage type: Thunder
Spell effect¶
You unleash a wave of thunderous energy.
Each creature in a 15-foot Cube originating from you makes a Constitution saving throw.
On a failed save, a creature takes 2d8 Thunder damage and is pushed 10 feet away from you.
On a successful save, a creature takes half as much damage only.
In addition, unsecured objects that are entirely within the Cube are pushed 10 feet away from you, and a thunderous boom is audible within 300 feet.
Using a Higher-Level Spell Slot¶
The damage increases by 1d8 for each spell slot level above 1.
Source¶
Player’s Handbook (2024) — Wizards of the Coast.
All spells · By level · By class
Printed core rules¶
Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 333¶
Open the original rulebook — PDF page 333 — source PDF is not included in this player reference.