Vitriolic Sphere¶
Level 4 · Evocation
- Casting time: Action
- Range: 150 feet
- Components: V, S, M (a drop of bile)
- Duration: Instantaneous
- Classes: Sorcerer, Wizard
- Saving throw: Dexterity
- Damage type: Acid
Spell effect¶
You point at a location within range, and a glowing, 1-foot-diameter ball of acid streaks there and explodes in a 20-foot-radius Sphere.
Each creature in that area makes a Dexterity saving throw.
On a failed save, a creature takes 10d4 Acid damage and another 5d4 Acid damage at the end of its next turn.
On a successful save, a creature takes half the initial damage only.
Using a Higher-Level Spell Slot¶
The initial damage increases by 2d4 for each spell slot level above 4.
Source¶
Player’s Handbook (2024) — Wizards of the Coast.
All spells · By level · By class
Printed core rules¶
Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 336¶
Open the original rulebook — PDF page 336 — source PDF is not included in this player reference.
PDF page 337¶
Open the original rulebook — PDF page 337 — source PDF is not included in this player reference.