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Warding Bond

Level2SchoolAbjuration

Level 2 · Abjuration

  • Casting time: Action
  • Range: Touch
  • Components: V, S, M (a pair of platinum rings worth 50+ GP each, which you and the target must wear for the duration)
  • Duration: 1 hour
  • Classes: Cleric, Paladin

Spell effect

You touch another creature that is willing and create a mystic connection between you and the target until the spell ends.

While the target is within 60 feet of you, it gains a +1 bonus to AC and saving throws, and it has Resistance to all damage.

Also, each time it takes damage, you take the same amount of damage.

The spell ends if you drop to 0 Hit Points or if you and the target become separated by more than 60 feet.

It also ends if the spell is cast again on either of the connected creatures.

Source

Player’s Handbook (2024) — Wizards of the Coast.

All spells · By level · By class

Printed core rules

Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 339

Open the original rulebook — PDF page 339 — source PDF is not included in this player reference.