Weird¶
Level 9 · Illusion
- Casting time: Action
- Range: 120 feet
- Components: V, S
- Duration: Concentration, up to 1 minute
- Classes: Warlock, Wizard
- Saving throw: Dexterity
- Damage type: Psychic
Spell effect¶
You try to create illusory terrors in others’ minds.
Each creature of your choice in a 30-foot-radius Sphere centered on a point within range makes a Wisdom saving throw.
On a failed save, a target takes 10d10 Psychic damage and has the Frightened condition for the duration.
On a successful save, a target takes half as much damage only.
A Frightened target makes a Wisdom saving throw at the end of each of its turns.
On a failed save, it takes 5d10 Psychic damage.
On a successful save, the spell ends on that target.
Source¶
Player’s Handbook (2024) — Wizards of the Coast.
All spells · By level · By class
Printed core rules¶
Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 340¶
Open the original rulebook — PDF page 340 — source PDF is not included in this player reference.