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Weird

Level9SchoolIllusion

Level 9 · Illusion

  • Casting time: Action
  • Range: 120 feet
  • Components: V, S
  • Duration: Concentration, up to 1 minute
  • Classes: Warlock, Wizard
  • Saving throw: Dexterity
  • Damage type: Psychic

Spell effect

You try to create illusory terrors in others’ minds.

Each creature of your choice in a 30-foot-radius Sphere centered on a point within range makes a Wisdom saving throw.

On a failed save, a target takes 10d10 Psychic damage and has the Frightened condition for the duration.

On a successful save, a target takes half as much damage only.

A Frightened target makes a Wisdom saving throw at the end of each of its turns.

On a failed save, it takes 5d10 Psychic damage.

On a successful save, the spell ends on that target.

Source

Player’s Handbook (2024) — Wizards of the Coast.

All spells · By level · By class

Printed core rules

Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 340

Open the original rulebook — PDF page 340 — source PDF is not included in this player reference.