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Sailor

Character benefits

  • Ability scores: Strength, Dexterity, Wisdom
  • Origin feat: Tavern Brawler
  • Skill proficiencies: Acrobatics and Perception
  • Tool proficiency: Navigator's Tools

Choose one of the three listed abilities to increase by 2 and a different listed ability by 1, or increase all three by 1. These increases cannot raise an ability score above 20.

Starting equipment

Choose A or B:

  • A: Dagger, Navigator's Tools, Rope, Traveler's Clothes, 20 GP.
  • B: 50 GP.

Suggested history

You lived as a seafarer, wind at your back and decks swaying beneath your feet.

You've perched on barstools in more ports of call than you can remember, faced mighty storms, and swapped stories with folk who live beneath the waves.

You can alter the narrative details to fit your character.

Equipment reference

Dagger · Navigator's Tools · Rope · Traveler's Clothes

Source

Player’s Handbook (2024), supplied printing.

PDF page 176 — source PDF is not included in this player reference. · PDF page 183 — source PDF is not included in this player reference.

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