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Automatic Rifle

RarityMundane

Price for DM reference

DMG optional-equipment value: 4,000 GP.

Item / variant Rarity Purchase value Basis
Automatic Rifle Rare 4,000 GP Conditional purchase value: DMG treats modern firearms as Rare and futuristic firearms as Very Rare if sold.

These are book-based values for setting a purchase price when the item is available, not a promise that a merchant stocks it. Availability and negotiated payment remain the DM’s decision.

Pricing sources: DMG 2024, PDF page 75 — source PDF is not included in this player reference. · DMG 2024, PDF page 220 — source PDF is not included in this player reference.

All item prices · Pricing rules

  • Item type: martial
  • Rarity: Mundane

Description and use

Martial Ranged Weapon Damage: 2d8 Piercing Properties: Ammunition (Range 80/240; Bullet), Burst Fire, Reload (30 shots), Two-Handed Mastery: Slow Weight: 8 lb.

Equipment properties: Range, Burst Fire, Reload, Two-Handed

Printed core rules

Source page references in your supplied Dungeon Master's Guide (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 76

Open the original rulebook — PDF page 76 — source PDF is not included in this player reference.

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Weight

Weight per inventory unit: 8 lb.

Listed equipment weight; quantity is one listed unit.

Counts multiply by inventory quantity. Ammunition quantities count individual pieces; other bundle entries and complete packs use the printed bundle weight. Do not add the same contents separately when using a complete equipment pack. See Carrying capacity for character limits.

Weapon mastery rules

Slow mastery · Unlocking and using weapon mastery. Mastery requires an appropriate feature; weapon proficiency alone does not unlock it.