Slow¶
Weapon mastery property. Requires a feature that unlocks this weapon’s mastery; weapon proficiency alone is not enough.
Trigger and effect¶
When you hit a creature and deal damage using a Slow weapon, you can reduce its Speed by 10 feet until the start of your next turn.
Both a hit and damage are required. Speed cannot be reduced below 0. This is a mastery effect, not a separate “Slowed” condition and not the Slow spell.
Repeated hits do not stack¶
Multiple hits from weapons with Slow cannot increase this property’s Speed reduction beyond 10 feet. Two Slow hits do not reduce Speed by 20 feet. Other effects follow their own rules rather than becoming additional stacks of this mastery.
Example: a creature with Speed 30 has Speed 20 while this effect applies. Track the ending at the start of the attacker’s next turn.
Example weapons: Longbow and Javelin.
Workshop tracking¶
The workshop shows supported mastery information for selected, proficient weapons. Resolve targets, rolls, movement, timing and effects at the table.
All weapon masteries · weapon proficiency · basic actions.
Source: supplied Player’s Handbook (2024), chapter 6, Mastery Properties (PDF page 213; printed page 214). Paraphrased quick reference; specific rules can override these general rules.
Imported source¶
Original internal-site content. The rulebook citations in the original page are retained.
References to the workshop describe the separate browser application. For a text-only character record, use Character Sheet.