Skip to content

Iron Flask

RarityLegendary

Price for DM reference

DMG rarity value: 200,000 GP.

Item / variant Rarity Purchase value Basis
Iron Flask Legendary 200,000 GP DMG rarity value.

These are book-based values for setting a purchase price when the item is available, not a promise that a merchant stocks it. Availability and negotiated payment remain the DM’s decision.

Pricing sources: DMG 2024, PDF page 220 — source PDF is not included in this player reference.

All item prices · Pricing rules

  • Item type: Wondrous Item
  • Rarity: Legendary

Description and use

Wondrous Item, Legendary While holding this brass-stoppered iron flask, you can take a Magic action to target a creature that you can see within 60 feet of yourself.

If the flask is empty and the target is native to a plane of existence other than the one you’re on, the target must succeed on a DC 17 Wisdom saving throw or be trapped in the flask.

If the target has been trapped by the flask before, it has Advantage on the save.

Once trapped, a creature remains in the flask until released.

The flask can hold only one creature at a time.

A creature trapped in the flask doesn’t age and doesn’t need to breathe, eat, or drink.

You can take a Magic action to remove the flask’s stopper and release the creature in the flask.

The creature then obeys your commands for 1 hour, understanding those commands even if it doesn’t know the language in which the commands are given.

If you issue no commands or give the creature a command that is likely to result in its death or imprisonment, it defends itself but otherwise takes no actions.

At the end of the duration, the creature acts in accordance with its normal disposition and alignment.

An Identify spell reveals if the flask contains a creature, but the only way to determine the type of creature is to open the flask.

A newly discovered Iron Flask might already contain a creature chosen by the DM or determined randomly by rolling on the following table (see the Monster Manual for the creature’s stat block). 1d100 Contents 01–50 No creature 51 Arcanaloth 52–54 Bone Devil 55–56 Cambion 57–58 Dao 59 Deva 60–61 Djinni 62–63 Efreeti 64–65 Erinyes 66–67 Fomorian 68 Githyanki Knight 69 Githzerai Zerth 70–71 Glabrezu 72–74 Hezrou 75 Incubus 76–77 Invisible Stalker 78–79 Marid 80 Marilith 81–82 Mezzoloth 83–84 Nalfeshnee 85–86 Night Hag 87–88 Nycaloth 89 Planetar 90–91 Red Slaad 92–93 Salamander 94 Solar 95 Succubus 96 Ultroloth 97–99 Vrock 00 Xorn

1d100 Contents
01–50 No creature
51 Arcanaloth
52–54 Bone Devil
55–56 Cambion
57–58 Dao
59 Deva
60–61 Djinni
62–63 Efreeti
64–65 Erinyes
66–67 Fomorian
68 Githyanki Knight
69 Githzerai Zerth
70–71 Glabrezu
72–74 Hezrou
75 Incubus
76–77 Invisible Stalker
78–79 Marid
80 Marilith
81–82 Mezzoloth
83–84 Nalfeshnee
85–86 Night Hag
87–88 Nycaloth
89 Planetar
90–91 Red Slaad
92–93 Salamander
94 Solar
95 Succubus
96 Ultroloth
97–99 Vrock
00 Xorn

Printed core rules

Source page references in your supplied Dungeon Master's Guide (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 277

Open the original rulebook — PDF page 277 — source PDF is not included in this player reference.

PDF page 278

Open the original rulebook — PDF page 278 — source PDF is not included in this player reference.

All items · By type · By rarity · By source

Weight

Weight per inventory unit: Not fixed / not specified

No fixed weight specified in the supplied item reference; set the actual item weight.

Counts multiply by inventory quantity. Ammunition quantities count individual pieces; other bundle entries and complete packs use the printed bundle weight. Do not add the same contents separately when using a complete equipment pack. See Carrying capacity for character limits.