Wight¶
Rules source: Monster Manual (2025) · CR: 3 · Type: Undead
Combat statistics¶
- Armor Class: 14
- Hit Points: 82 (11d8 + 33)
- Speed: Walk 30 ft.
- Initiative: +4 (14)
- Challenge: 3 (700 XP)
- Skills: Perception +3, Stealth +4
- Senses: Darkvision 60 ft., Passive perception 13
- Languages: Common plus one other language
- Gear: Studded Leather Armor
- Damage resistances: necrotic
- Immunities: Poison; Exhaustion, Poisoned
- Proficiency Bonus: +2
- Damage vulnerabilities: None listed
- Damage immunities: poison
- Condition immunities: Exhaustion, Poisoned
| Ability | Score (modifier) | Saving throw |
|---|---|---|
| STR | 15 (+2) | +2 |
| DEX | 14 (+2) | +2 |
| CON | 16 (+3) | +3 |
| INT | 10 (+0) | +0 |
| WIS | 13 (+1) | +1 |
| CHA | 15 (+2) | +2 |
Revised rules text¶
Traits¶
Sunlight Sensitivity. While in sunlight, the wight has Disadvantage on ability checks and attack rolls.
Actions¶
Multiattack. The wight makes two attacks, using Necrotic Sword or Necrotic Bow in any combination.
It can replace one attack with a use of Life Drain.
Necrotic Sword. Melee Attack Roll: +4, reach 5 ft.
Hit: 6 (1d8 + 2) Slashing damage plus 4 (1d8) Necrotic damage.
Necrotic Bow. Ranged Attack Roll: +4, range 150/600 ft.
Hit: 6 (1d8 + 2) Piercing damage plus 4 (1d8) Necrotic damage.
Life Drain. Constitution Saving Throw: DC 13, one creature within 5 feet.
Failure: 6 (1d8 + 2) Necrotic damage, and the target’s Hit Point maximum decreases by an amount equal to the damage taken.
A Humanoid slain by this attack rises 24 hours later as a Zombie under the wight’s control, unless the Humanoid is restored to life or its body is destroyed.
The wight can have no more than twelve zombies under its control at a time.
Reference from your core rulebook¶
The links below open the original rulebook pages for the complete printed stat block, including traits, actions, spellcasting, reactions, and usage limits. The printed block is authoritative if searchable text elsewhere on this page differs.
Monster Manual (2025) — PDF page 335¶
Open the original rulebook — PDF page 335 — source PDF is not included in this player reference.
Printed book page: 332.
Sources¶
- Your supplied Monster Manual (2025) — source PDF is not included in this player reference. — verified local reference
- Monster Manual — original reference dataset (legacy source)
- SRD 5.2.1 (external reference) — complete revised rules block
- Structured SRD transcription (external reference) — searchable text; printed block remains authoritative
All monsters · By CR · By type · By readiness
Curse of Strahd¶
Original campaign references: Wight
Icewind Dale - Rime of the Frostmaiden¶
Original campaign references: Wight