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Zombie

Challenge1/4

Rules source: Monster Manual (2025) · CR: 1/4 · Type: Undead

Combat statistics

  • Armor Class: 8
  • Hit Points: 15 (2d8 + 6)
  • Speed: Walk 20 ft.
  • Initiative: −2 (8)
  • Challenge: 1/4 (50 XP)
  • Senses: Darkvision 60 ft., Passive perception 8
  • Languages: Understands Common plus one other language but can’t speak
  • Immunities: Poison; Exhaustion, Poisoned
  • Proficiency Bonus: +2
  • Damage resistances: None listed
  • Damage vulnerabilities: None listed
  • Damage immunities: poison
  • Condition immunities: Exhaustion, Poisoned
Ability Score (modifier) Saving throw
STR 13 (+1) +1
DEX 6 (-2) -2
CON 16 (+3) +3
INT 3 (-4) -4
WIS 6 (-2) +0
CHA 5 (-3) -3

Revised rules text

Traits

Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit.

On a successful save, the zombie drops to 1 Hit Point instead.

Actions

Slam. Melee Attack Roll: +3, reach 5 ft.

Hit: 5 (1d8 + 1) Bludgeoning damage.

Reference from your core rulebook

The links below open the original rulebook pages for the complete printed stat block, including traits, actions, spellcasting, reactions, and usage limits. The printed block is authoritative if searchable text elsewhere on this page differs.

Monster Manual (2025) — PDF page 349

Open the original rulebook — PDF page 349 — source PDF is not included in this player reference.

Printed book page: 346.

Referenced in the wiki

Items: Wand of Orcus

Spells: Animate Dead · Finger of Death

Sources

  • Your supplied Monster Manual (2025) — source PDF is not included in this player reference. — verified local reference
  • Monster Manual — original reference dataset (legacy source)
  • Player's Handbook (2024) — original reference dataset
  • SRD 5.2.1 (external reference) — complete revised rules block
  • Structured SRD transcription (external reference) — searchable text; printed block remains authoritative

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