Finger of Death¶
Level 7 · Necromancy
- Casting time: Action
- Range: 60 feet
- Components: V, S
- Duration: Instantaneous
- Classes: Sorcerer, Warlock, Wizard
- Saving throw: Constitution
- Damage type: Necrotic
Spell effect¶
You unleash negative energy toward a creature you can see within range.
The target makes a Constitution saving throw, taking 7d8 + 30 Necrotic damage on a failed save or half as much damage on a successful one.
A Humanoid killed by this spell rises at the start of your next turn as a Zombie that follows your verbal orders.
Source¶
Player’s Handbook (2024) — Wizards of the Coast.
All spells · By level · By class
Printed core rules¶
Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 272¶
Open the original rulebook — PDF page 272 — source PDF is not included in this player reference.
PDF page 273¶
Open the original rulebook — PDF page 273 — source PDF is not included in this player reference.