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Armor class

Armor Class (AC) is the number an attack roll must meet or exceed to hit. Without armor or another rule, AC is 10 + your Dexterity modifier. Armor specifies its own calculation. A Shield normally adds +2 AC while wielded. If several features offer different base AC calculations, choose one; do not combine their formulas. Apply only bonuses whose conditions you meet.

Source: supplied Player’s Handbook (2024), chapter 1 and Rules Glossary. This is a paraphrased quick reference; specific features can override the general rules.

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