Grappled¶
Your Speed is 0 and cannot increase. Your attack rolls against targets other than the grappler have Disadvantage. The grappler can drag or carry you, normally spending one extra foot of movement per foot moved unless you are Tiny or at least two sizes smaller than it.
Ending a grapple¶
The grappler can release you without an action. It also ends if the grappler becomes Incapacitated or the distance between you exceeds the grapple’s range. Use an action to attempt a Strength (Athletics) or Dexterity (Acrobatics) check against the grapple’s escape DC when the grappling rules allow it. Being Grappled is different from being Restrained.
Duration and overlapping effects¶
The effect that caused the condition determines its duration, removal, and any saving throws. If several effects impose the same condition, track each duration; its effects do not grow stronger merely because it was imposed more than once. Other conditions can still apply at the same time.
Source: supplied Player’s Handbook (2024), Rules Glossary. Paraphrased quick reference; specific rules can override these general rules.
Imported source¶
Original internal-site content. The rulebook citations in the original page are retained.