Prone¶
Your movement options are crawling or spending half your Speed, rounded down, to stand and end Prone. You cannot stand with Speed 0. Your attacks have Disadvantage. Attacks against you have Advantage if the attacker is within 5 feet; otherwise they have Disadvantage.
Duration and overlapping effects¶
The effect that caused the condition determines its duration, removal, and any saving throws. If several effects impose the same condition, track each duration; its effects do not grow stronger merely because it was imposed more than once. Other conditions can still apply at the same time.
Source: supplied Player’s Handbook (2024), Rules Glossary. Paraphrased quick reference; specific rules can override these general rules.
Imported source¶
Original internal-site content. The rulebook citations in the original page are retained.