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Hit points

Current HP tracks how much harm you can endure; maximum HP is its normal upper limit. Healing restores HP up to that maximum. Temporary HP is a separate buffer, is lost first, and does not stack: choose the old or new amount. Temporary HP does not restore consciousness at 0 HP. At 0 HP you normally fall Unconscious and begin Death Saving Throws unless stabilized; damage left over equal to your maximum HP can kill you outright. Hit Dice can restore HP during a Short Rest; a Long Rest restores all HP and spent Hit Dice, subject to the rest rules.

Source: supplied Player’s Handbook (2024), chapter 1 and Rules Glossary. This is a paraphrased quick reference; specific features can override the general rules.

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