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Languages

Every character knows Common plus two different languages chosen or rolled from the Standard Languages table. Knowing a language lets you communicate in it, read it, and write it. Class and other features can grant additional languages. Species alone does not automatically grant its associated language.

Standard languages

Language Origin
Common Sigil
Common Sign Language Sigil
Draconic Dragons
Dwarvish Dwarves
Elvish Elves
Giant Giants
Gnomish Gnomes
Goblin Goblinoids
Halfling Halflings
Orc Orcs

Halfling appears in the standard language table, with Halflings as its origin. The name refers to both a species and its associated language.

Rare languages

The two ordinary starting choices come from the standard table. Rare languages are secret or less widespread; some features let you learn them. Follow the granting feature or your DM’s permission.

Language Origin
Abyssal Demons of the Abyss
Celestial Celestials
Deep Speech Aberrations
Druidic Druidic circles
Infernal Devils of the Nine Hells
Primordial Elementals
Sylvan The Feywild
Thieves’ Cant Various criminal guilds
Undercommon The Underdark

Primordial dialects

Primordial includes Aquan, Auran, Ignan, and Terran. Speakers of one of these dialects can communicate with speakers of the others. These are dialects of Primordial, not four extra entries on the standard starting-language table.

Source: supplied Player’s Handbook (2024), chapter 2, Choose Languages, printed page 37 (PDF page 36).

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Original internal-site content. The rulebook citations in the original page are retained.

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