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Saving throws

A saving throw resists a threat. Roll d20 + the relevant ability modifier, adding your Proficiency Bonus if proficient in that saving throw. Meet or exceed the DC to succeed. Apply other bonuses, penalties, Advantage, and Disadvantage as appropriate. Proficiency does not stack. A natural 1 or 20 has no general automatic-failure or automatic-success rule for saves; Death Saving Throws have their own rules.

Source: supplied Player’s Handbook (2024), chapter 1 and Rules Glossary. This is a paraphrased quick reference; specific features can override the general rules.

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