Skills¶
A skill applies to an ability check. Roll d20 + the relevant ability modifier. Add your Proficiency Bonus if proficient, or twice that bonus with Expertise. Expertise replaces the ordinary proficiency contribution. The DM can pair a skill with a different ability when appropriate. Passive Perception normally equals 10 + your Wisdom (Perception) modifier.
Acrobatics¶
Balance and acrobatic movement.
Animal Handling¶
Calm, train, or understand animals.
Arcana¶
Recall lore about magic and magical traditions.
Athletics¶
Climb, swim, and perform demanding physical feats.
Deception¶
Conceal the truth or mislead.
History¶
Recall historical knowledge.
Insight¶
Discern intentions and state of mind.
Intimidation¶
Influence through threats.
Investigation¶
Deduce information from clues.
Medicine¶
Diagnose ailments and examine injuries.
Nature¶
Recall knowledge of the natural world.
Perception¶
Notice creatures, sounds, and details.
Performance¶
Entertain an audience.
Persuasion¶
Influence through tact and reason.
Religion¶
Recall religious knowledge.
Sleight of Hand¶
Perform subtle manual tricks.
Stealth¶
Move quietly and conceal yourself.
Survival¶
Track, navigate, forage, and endure the wild.
Source: supplied Player’s Handbook (2024), chapter 1 and Rules Glossary. This is a paraphrased quick reference; specific features can override the general rules.
Imported source¶
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