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Skills

A skill applies to an ability check. Roll d20 + the relevant ability modifier. Add your Proficiency Bonus if proficient, or twice that bonus with Expertise. Expertise replaces the ordinary proficiency contribution. The DM can pair a skill with a different ability when appropriate. Passive Perception normally equals 10 + your Wisdom (Perception) modifier.

Acrobatics

Balance and acrobatic movement.

Animal Handling

Calm, train, or understand animals.

Arcana

Recall lore about magic and magical traditions.

Athletics

Climb, swim, and perform demanding physical feats.

Deception

Conceal the truth or mislead.

History

Recall historical knowledge.

Insight

Discern intentions and state of mind.

Intimidation

Influence through threats.

Investigation

Deduce information from clues.

Medicine

Diagnose ailments and examine injuries.

Nature

Recall knowledge of the natural world.

Perception

Notice creatures, sounds, and details.

Performance

Entertain an audience.

Persuasion

Influence through tact and reason.

Religion

Recall religious knowledge.

Sleight of Hand

Perform subtle manual tricks.

Stealth

Move quietly and conceal yourself.

Survival

Track, navigate, forage, and endure the wild.

Source: supplied Player’s Handbook (2024), chapter 1 and Rules Glossary. This is a paraphrased quick reference; specific features can override the general rules.

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