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Spell components

A spell’s Components entry lists what its caster must provide. V means Verbal, S means Somatic, and M means Material. If you cannot provide a required component, you cannot cast the spell unless a specific feature removes that requirement.

Symbol Component What you provide
V Verbal The spell’s audible magical utterance
S Somatic The spell’s gestures, using at least one hand
M Material The specified materials, or an allowed substitute

Verbal (V)

Speak the magical sounds at a normal speaking volume. These are particular sounds, pitches, and rhythms; simply saying the spell’s name is not the rule. A gag or magical silence prevents you from providing a Verbal component. A spell without V does not need this utterance.

Somatic (S)

Make the spell’s required gestures with at least one hand. Keep a hand available for those gestures unless a feature says otherwise. A spell with both S and M can use the same hand for gestures and for accessing or holding its Material component or permitted focus.

Holding a focus does not automatically satisfy the hand requirement for a spell with S but no M. War Caster is an example of a specific exception that permits Somatic components while weapons or a Shield occupy your hands.

Material (M)

Provide the objects named in parentheses. You need a hand free to access them. A Component Pouch can replace materials that are neither consumed nor assigned a cost. A Spellcasting Focus can do the same when your spellcasting feature permits that focus. Hold the focus unless its description says otherwise.

Costly or consumed materials cannot be replaced by a pouch or focus. Provide the specified item when the spell assigns it a cost, and provide any material the spell consumes. Consumption means that material is used up; a later casting needs another supply. Costly materials are not automatically consumed: the spell must say so.

Examples: Fireball’s ordinary bat guano and sulfur can use an eligible substitute. Revivify’s consumed diamonds worth 300+ GP must actually be provided.

Exceptions and ritual casting

A feature can waive components, but read exactly which ones. Subtle Spell, Psionic Sorcery, innate casting, and item casting each have their own wording; a free casting does not automatically waive all components.

Ritual casting saves a spell slot, not its components. Concentration, casting time, range, and target requirements still matter. A Shield also affects hand availability; see armor and Shield training.

Source: supplied Player’s Handbook (2024), chapter 7, Components (PDF pages 235–236; printed pages 236–237), plus the specific features and spells used as examples. Paraphrased reference.

Imported source

Original internal-site content. The rulebook citations in the original page are retained.

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