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Unarmed Strike

An Unarmed Strike is a melee attack using your body, such as a punch, kick, or head-butt, against a target within 5 feet. Choose damage, grapple, or shove.

Damage option

Roll d20 + Strength modifier + Proficiency Bonus against Armor Class. On a hit, normal damage is 1 + Strength modifier Bludgeoning. There is no normal damage die. For example, a level 1 character with Strength 14 rolls d20 + 4 to hit and deals 3 damage on a hit.

Monk Martial Arts, Tavern Brawler, and other features can replace the damage amount with a die and may change the ability used. Follow their requirements.

Grapple and shove

These options require the target to make a Strength or Dexterity saving throw, its choice, rather than you rolling an attack. The normal DC is 8 + Strength modifier + Proficiency Bonus. The target must be within 5 feet and at most one size larger. Grappling requires a free hand. A failed shove save lets you push the target 5 feet away or knock it Prone. Specific features can modify these rules.

Source: supplied PHB 2024, Unarmed Strike, Rules Glossary (printed page 377; PDF page 376).

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