Unarmed Strike¶
An Unarmed Strike is a melee attack using your body, such as a punch, kick, or head-butt, against a target within 5 feet. Choose damage, grapple, or shove.
Damage option¶
Roll d20 + Strength modifier + Proficiency Bonus against Armor Class. On a hit, normal damage is 1 + Strength modifier Bludgeoning. There is no normal damage die. For example, a level 1 character with Strength 14 rolls d20 + 4 to hit and deals 3 damage on a hit.
Monk Martial Arts, Tavern Brawler, and other features can replace the damage amount with a die and may change the ability used. Follow their requirements.
Grapple and shove¶
These options require the target to make a Strength or Dexterity saving throw, its choice, rather than you rolling an attack. The normal DC is 8 + Strength modifier + Proficiency Bonus. The target must be within 5 feet and at most one size larger. Grappling requires a free hand. A failed shove save lets you push the target 5 feet away or knock it Prone. Specific features can modify these rules.
Source: supplied PHB 2024, Unarmed Strike, Rules Glossary (printed page 377; PDF page 376).
Imported source¶
Original internal-site content. The rulebook citations in the original page are retained.