Push¶
Weapon mastery property. Requires a feature that unlocks this weapon’s mastery; weapon proficiency alone is not enough.
Trigger and effect¶
When you hit a creature with this weapon, you can push it up to 10 feet straight away from you, provided it is Large or smaller.
You choose whether to push and how far, up to that limit. This property does not require dealing damage and does not call for a saving throw. Huge and Gargantuan creatures are outside its stated size limit.
Position matters¶
The movement is straight away from the attacker, not freely in any direction. Resolve walls, terrain, hazards, and other movement interactions using their own rules. Push does not itself impose the Prone condition.
The property does not state a once-per-turn limit, but every use needs another qualifying hit.
Example weapons: Greatclub and Pike.
Workshop tracking¶
The workshop shows supported mastery information for selected, proficient weapons. Resolve targets, rolls, movement, timing and effects at the table.
All weapon masteries · weapon proficiency · basic actions.
Source: supplied Player’s Handbook (2024), chapter 6, Mastery Properties (PDF page 213; printed page 214). Paraphrased quick reference; specific rules can override these general rules.
Imported source¶
Original internal-site content. The rulebook citations in the original page are retained.
References to the workshop describe the separate browser application. For a text-only character record, use Character Sheet.